Text Update
Its been a busy day.
Many many new new features, changes, bug fixes etc.
I blame the large coffee I had tonight
So…
Added kerning support to text objects.
Added clipping rects to text objects.
Text objects now wrap when text goes past the left edge of the clip rect.
Letters get clipped when they go paste the bottom of the clip rect.
Added support to change size of font on the fly.
Added support to change text of text object on the fly.
Created a frames per second ( FPS ) text object using the above that sits
in a HUD layer and does not move when the cameras move
Changed BANG’S coordinate system to a left handed one in order to match GL.
Fixed bugs in rendering HUD style layers ( was totally broken ).
Fixed camera center point offset code so that 0,0 is now the center if the view port.
Next I will be moving on to making the GUI widgets.
