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<channel>
	<title>Bang3D.com</title>
	<link>http://bang3d.com</link>
	<description>Making Games EASY!</description>
	<pubDate>Fri, 21 Nov 2008 10:10:50 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
			<item>
		<title>Bang 2D</title>
		<link>http://bang3d.com/?p=25</link>
		<comments>http://bang3d.com/?p=25#comments</comments>
		<pubDate>Thu, 20 Sep 2007 18:43:24 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=25</guid>
		<description><![CDATA[Bang 3D has been on hold while I finish up Bang 2D a 2D engine based on SDL + GL + Lua for Mac/Win that I have been working on since February&#8230;
You can find information on it at  Bang2D.com 
and see progress on our first game Mouse House which we hope to have ready [...]]]></description>
			<content:encoded><![CDATA[<p>Bang 3D has been on hold while I finish up Bang 2D a 2D engine based on SDL + GL + Lua for Mac/Win that I have been working on since February&#8230;</p>
<p>You can find information on it at <a href="http://www.bang2d.com"> Bang2D.com </a><br />
and see progress on our first game Mouse House which we hope to have ready to ship by xmas.</p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=25</wfw:commentRss>
		</item>
		<item>
		<title>GUI First Alpha Test</title>
		<link>http://bang3d.com/?p=24</link>
		<comments>http://bang3d.com/?p=24#comments</comments>
		<pubDate>Fri, 12 Jan 2007 02:49:04 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=24</guid>
		<description><![CDATA[This screen shots shows a my first attempt at drawing a window in BANG.
The window is made up of a set of 9 tiles.
The tiles are scaled to match what ever size window a use asked for.
The GUIs can also be easily themed.
Currently all controls are variations on just 1 dynamic control_3d object.
Since I can [...]]]></description>
			<content:encoded><![CDATA[<p>This screen shots shows a my first attempt at drawing a window in BANG.<br />
The window is made up of a set of 9 tiles.<br />
The tiles are scaled to match what ever size window a use asked for.<br />
The GUIs can also be easily themed.<br />
Currently all controls are variations on just 1 dynamic control_3d object.<br />
Since I can basically draw a window now I could also easily draw most rectangular<br />
shaped GUI controls.<br />
All GUI controls are full 3d objects meaning you can rotate them etc.</p>
<p><img width="473" height="371" id="image23" alt="gui.jpg" src="http://bang3d.com/wp-content/uploads/2007/01/gui.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=24</wfw:commentRss>
		</item>
		<item>
		<title>Xmas Update</title>
		<link>http://bang3d.com/?p=21</link>
		<comments>http://bang3d.com/?p=21#comments</comments>
		<pubDate>Wed, 27 Dec 2006 05:15:52 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=21</guid>
		<description><![CDATA[I started on GUI unit tests. This lead to uncovering bugs in the camera object, and projection matrix and zbuffer in GL.
So I have been basically patching bugs over xmas.
]]></description>
			<content:encoded><![CDATA[<p>I started on GUI unit tests. This lead to uncovering bugs in the camera object, and projection matrix and zbuffer in GL.</p>
<p>So I have been basically patching bugs over xmas.</p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=21</wfw:commentRss>
		</item>
		<item>
		<title>Text Update</title>
		<link>http://bang3d.com/?p=20</link>
		<comments>http://bang3d.com/?p=20#comments</comments>
		<pubDate>Thu, 21 Dec 2006 06:24:16 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[Screen Shots]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=20</guid>
		<description><![CDATA[Its been a busy day.
Many many new new features, changes, bug fixes etc.
I blame the large coffee I had tonight  
So&#8230;
Added kerning support to text objects.
Added clipping rects to text objects.
Text objects now wrap when text goes past the left edge of the clip rect.
Letters get clipped when they go paste the bottom of [...]]]></description>
			<content:encoded><![CDATA[<p>Its been a busy day.<br />
Many many new new features, changes, bug fixes etc.<br />
I blame the large coffee I had tonight <img src='http://bang3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So&#8230;</p>
<p>Added kerning support to text objects.<br />
Added clipping rects to text objects.<br />
Text objects now wrap when text goes past the left edge of the clip rect.<br />
Letters get clipped when they go paste the bottom of the clip rect.<br />
Added support to change size of font on the fly.<br />
Added support to change text of text object on the fly.</p>
<p>Created a frames per second ( FPS ) text object using the above that sits<br />
in a HUD layer and does not move when the cameras move</p>
<p>Changed BANG&#8217;S coordinate system to a left handed one in order to match GL.</p>
<p>Fixed bugs in rendering HUD style layers ( was totally broken ).</p>
<p>Fixed camera center point offset code so that 0,0 is now the center if the view port.</p>
<p>Next I will be moving on to making the GUI widgets.</p>
<p><img width="477" height="373" alt="s2.jpg" id="image19" src="http://bang3d.com/wp-content/uploads/2006/12/s2.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=20</wfw:commentRss>
		</item>
		<item>
		<title>The Last 10%</title>
		<link>http://bang3d.com/?p=18</link>
		<comments>http://bang3d.com/?p=18#comments</comments>
		<pubDate>Wed, 20 Dec 2006 07:31:08 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[Screen Shots]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=18</guid>
		<description><![CDATA[After many days of painful debugging and a number of really brain dead errors on my part&#8230; Text Objects are mostly working.
Why is it always the last 10% takes most of the time?
Anyhow here is my first working screen shot with the obligatory Hello.

]]></description>
			<content:encoded><![CDATA[<p>After many days of painful debugging and a number of really brain dead errors on my part&#8230; Text Objects are mostly working.</p>
<p>Why is it always the last 10% takes most of the time?</p>
<p>Anyhow here is my first working screen shot with the obligatory Hello.</p>
<p><img width="475" height="373" id="image17" alt="hello.jpg" src="http://bang3d.com/wp-content/uploads/2006/12/hello.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=18</wfw:commentRss>
		</item>
		<item>
		<title>Fonts</title>
		<link>http://bang3d.com/?p=16</link>
		<comments>http://bang3d.com/?p=16#comments</comments>
		<pubDate>Wed, 06 Dec 2006 10:28:30 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=16</guid>
		<description><![CDATA[I&#8217;m starting on adding font loading and rendering support.
Right now looking at all the available OSS font libs out there.
First up is Freetype2 and FTGL as possible solutions.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting on adding font loading and rendering support.<br />
Right now looking at all the available OSS font libs out there.<br />
First up is Freetype2 and FTGL as possible solutions.</p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=16</wfw:commentRss>
		</item>
		<item>
		<title>Camera Fixed</title>
		<link>http://bang3d.com/?p=15</link>
		<comments>http://bang3d.com/?p=15#comments</comments>
		<pubDate>Wed, 06 Dec 2006 09:58:38 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=15</guid>
		<description><![CDATA[I had one last camera bug.
Objects would disappear when to close to the camera.
Turns out I was clipping objects less the Z = 1
I changed the cameras default minimum Z value to .01 and everything looks good.
]]></description>
			<content:encoded><![CDATA[<p>I had one last camera bug.<br />
Objects would disappear when to close to the camera.<br />
Turns out I was clipping objects less the Z = 1<br />
I changed the cameras default minimum Z value to .01 and everything looks good.</p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=15</wfw:commentRss>
		</item>
		<item>
		<title>Multiple Camera Support</title>
		<link>http://bang3d.com/?p=13</link>
		<comments>http://bang3d.com/?p=13#comments</comments>
		<pubDate>Tue, 05 Dec 2006 11:43:11 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=13</guid>
		<description><![CDATA[I have been working since turkey day to add support for multiple cameras.
For this I needed to re work how the top level scene graph parts talk to each other. This included the windows, view ports, cameras, worlds and layers.
The end result can now have a infinite number of cameras view the the same or [...]]]></description>
			<content:encoded><![CDATA[<p>I have been working since turkey day to add support for multiple cameras.<br />
For this I needed to re work how the top level scene graph parts talk to each other. This included the windows, view ports, cameras, worlds and layers.</p>
<p>The end result can now have a infinite number of cameras view the the same or multiple worlds and can draw into the same or different view ports.</p>
<p>The screen shot below shows 3 cameras all viewing the same world and drawing into the same OpenGL context or view port.</p>
<p>Now you might think adding support for multiple is EASY in OpenGL&#8230;<br />
But you have to remember Im writing the whole engine in software and then off loading work to gl or d3d renders if possible. So it has taken a while to get working properly.</p>
<p><img width="480" height="377" id="image14" alt="multicamera.jpg" src="http://bang3d.com/wp-content/uploads/2006/12/multicamera.jpg" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Old Test Game</title>
		<link>http://bang3d.com/?p=7</link>
		<comments>http://bang3d.com/?p=7#comments</comments>
		<pubDate>Thu, 30 Nov 2006 00:03:15 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[Screen Shots]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=7</guid>
		<description><![CDATA[These are screen shots from an old test game written about 5 years ago.
The game was written in REALbasic using the BANG plug in. The entire game took maybe an hour to code. The game includes, lights, animation, particles, physics and collision detection.

]]></description>
			<content:encoded><![CDATA[<p>These are screen shots from an old test game written about 5 years ago.<br />
The game was written in REALbasic using the BANG plug in. The entire game took maybe an hour to code. The game includes, lights, animation, particles, physics and collision detection.</p>
<p><img width="464" height="406" alt="bang.jpg" id="image11" src="http://bang3d.com/wp-content/uploads/2006/11/bang.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://bang3d.com/?feed=rss2&amp;p=7</wfw:commentRss>
		</item>
		<item>
		<title>First Post!</title>
		<link>http://bang3d.com/?p=5</link>
		<comments>http://bang3d.com/?p=5#comments</comments>
		<pubDate>Wed, 29 Nov 2006 23:47:41 +0000</pubDate>
		<dc:creator>chrisd</dc:creator>
		
		<category><![CDATA[BANG]]></category>

		<guid isPermaLink="false">http://bang3d.com/?p=5</guid>
		<description><![CDATA[Welcome to the developer blog for BANG! 3D game IDE.
Current BANG! Engine Specifications:
Platforms
- OS-X, Win32, Linux
Rendering Primitives
- Points
- Lines
- Triangles
- Hermite Splines
- Terrain
Hit Detection
- Sphere based
- Box based
- Triangle based
Lights ( Vertex )
- Point
- Dark Point
- Alpha Point
- Spot
- Dark Spot
- Alpha Spot
Scene graph
- Worlds
- Layers
- Cameras
Time based movement/animation system.
Bone based animation system.
Vector/timed based movement [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the developer blog for BANG! 3D game IDE.</p>
<p>Current BANG! Engine Specifications:</p>
<p>Platforms<br />
- OS-X, Win32, Linux</p>
<p>Rendering Primitives<br />
- Points<br />
- Lines<br />
- Triangles<br />
- Hermite Splines<br />
- Terrain</p>
<p>Hit Detection<br />
- Sphere based<br />
- Box based<br />
- Triangle based</p>
<p>Lights ( Vertex )<br />
- Point<br />
- Dark Point<br />
- Alpha Point<br />
- Spot<br />
- Dark Spot<br />
- Alpha Spot</p>
<p>Scene graph<br />
- Worlds<br />
- Layers<br />
- Cameras</p>
<p>Time based movement/animation system.</p>
<p>Bone based animation system.</p>
<p>Vector/timed based movement system.</p>
<p>Particle system<br />
- Gravity<br />
- Velocity<br />
- Bounce<br />
- Reverse particles</p>
<p>Renders<br />
- OpenGL ( OS-X Carbon, Win32, Linux )<br />
- Direct 3D ( Win32 )<br />
- No GLIDE / 3DFX or RAVE support Dan <img src='http://bang3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Rendering Modes<br />
- Point<br />
- Line<br />
- Shaded<br />
- Textured</p>
<p>Texture Formats<br />
- Uses OpenIL for loading of most image formats.<br />
- PNG<br />
- JPEG<br />
- PhotoShop</p>
<p>Sound System<br />
- OpenAL</p>
<p>Physics System<br />
- Undecided</p>
<p>BANG! IDE Specifications<br />
- Drag and Drop and Wizard based user interface.<br />
- Model building and spline based animation tools.<br />
- Level editor.<br />
- Script Editor and Debugger.</p>
<p>Scripting<br />
- Event triggered scripting system.<br />
- Universal scripting bridge can be bound to any scripting engine<br />
- JavaScript is the main scripting language<br />
- LUA, RUBY etc could be added later if needed.</p>
]]></content:encoded>
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