Archive for the ‘Screen Shots’ Category

Text Update

Thursday, December 21st, 2006

Its been a busy day.
Many many new new features, changes, bug fixes etc.
I blame the large coffee I had tonight :)

So…

Added kerning support to text objects.
Added clipping rects to text objects.
Text objects now wrap when text goes past the left edge of the clip rect.
Letters get clipped when they go paste the bottom of the clip rect.
Added support to change size of font on the fly.
Added support to change text of text object on the fly.

Created a frames per second ( FPS ) text object using the above that sits
in a HUD layer and does not move when the cameras move

Changed BANG’S coordinate system to a left handed one in order to match GL.

Fixed bugs in rendering HUD style layers ( was totally broken ).

Fixed camera center point offset code so that 0,0 is now the center if the view port.

Next I will be moving on to making the GUI widgets.

s2.jpg

The Last 10%

Wednesday, December 20th, 2006

After many days of painful debugging and a number of really brain dead errors on my part… Text Objects are mostly working.

Why is it always the last 10% takes most of the time?

Anyhow here is my first working screen shot with the obligatory Hello.

hello.jpg

Old Test Game

Thursday, November 30th, 2006

These are screen shots from an old test game written about 5 years ago.
The game was written in REALbasic using the BANG plug in. The entire game took maybe an hour to code. The game includes, lights, animation, particles, physics and collision detection.

bang.jpg